statement of research


I am interested in the intersection of digital art, 2D, 3D and 4D or time-based media. This intersection in a fine arts curriculum requires the combination of two bodies of knowledge. First there is multi-faceted body of knowledge known as the visual arts, its history, theories, and formal elements and principles. There is also a less amorphous body of knowledge that is the mechanics of software, hardware, and output; be it hardcopy, video, or a web-based interactive project. The integration of these is not easy however I find it exciting and fertile ground with immense potential for learning and art making. My primary research is in the melding of these bodies, mixing traditional media and digital media, and using the computer as another tool in the creation of fine art.

In my own work the digital component is not always immediately apparent, nor do I believe it is necessary that it be apparent. What's important is the dexterity, competence, and knowledge of the digital tools and the artistic vision and creativity to bend, distort, and experiment with it the way artists have with traditional media for centuries.

I am currently working on a text book that directly ties the visual elements and principles of design to the industry standard software for illustration, image editing, and video. Part of this text book is devoted to 2D, 3D and 4D foundations defining through example each visual element and design principles. The unique part of this text is taking those examples and definitions and directly tieing them to specific tools in the software programs. Thus “line” would be defined, and historical and contemporary examples given then how to use Illustrator and Photoshop to create line. Similarly time-based media will be related to non-linear editors and other "motion graphics" software programs such as Flash.

The text book follows definitions, with examples, and exercises culminating in projects. Both Prentice-Hall and McGraw Hill have requested sample chapters and I am very excited about this project.